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Department of Educational Technology

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 School of Education

T.EA.M. Overview

 C. W. Post Campus

  TEAM Premises and Beliefs | Course Topics and Themes | Key Questions | For more information


T.E.A.M.: Technology, Education, and Multimedia


T.E.A.M. is a unique two-year degree program offered by the Department of Educational Technology at Long Island University culminating in a Master's of Science degree in Computers in Education

T.E.A.M. cohorts of about 25 students are comprised of select groups of educators interested in playing key roles in shaping and building learning communities for the 21st century. T.E.A.M members must be willing to think creatively, to entertain non-traditional ideas, and to become active leaders in formulating a new vision of learner-based education.

Over the two years of T.E.A.M students, faculty and community participants will :

  • Identify, synthesize, and use the vast, rapidly expanding resource base of information, especially in electronic form accessible now via Internet sources.

  • Build appropriate responsibility and techniques for sustainable, lifelong learning.

  • Apply informational technologies for learning either for self or sharing/learning with others.

  • Design and test learner centered educational models in an expanded definition of learning communities.

  • Learn and use leadership techniques that foster positive change in self, others, and systems at every level of responsibility in both traditional and non-traditional education settings.

  • Build learning communities and utilize educational partnership for greater learning.

  • Develop and test frontiers of distance learning and other electronic delivery systems rapidly evolving.

  • Use a wide range of learning resources that extend the possibilities for learning to 24 hours per day, 365 days per year, throughout life.

  • Use learning/leading tools that enhance and speed up group problem solving and productivity.

  • Use software and hardware tools to build learning activities that are replicable and or useable by other learners.

TEAM Premises & Beliefs


T.E.A.M. uniquely combines critical premises for the information age and core educational beliefs:

Our Critical Premises:

  • Learning is an All Day, Every Day, Lifelong Activity.

  • Knowledge is the Essential Commodity of the Information Age.

  • The Purpose of Learning is to Add Value to Your Knowledge and Thus to Your Life.

  • Sharing Your Knowledge Adds Value to Others' Knowledge and Lives.

  • Many Valuable Technological Tools are Ubiquitous; Others Must Be Developed.

Our Core Educational Beliefs

  • Education must and will shift from a teacher centered, didactic model to one that focuses sharply upon the learner, shifting the paradigm of education to meet the lifelong needs of every learner, of every age.
  • The heart of learner centered education rests in the development and acceptance of sustained responsibility for one's own learning by every learner.
  • Leadership for changing education rests with every educator regardless of "assigned" role.
  • Education, especially learning, can be purposely enhanced through the thoughtful, planned, and purposeful use of information technologies.
  • The full resources for learning must be brought to bear upon the curriculum requiring an expanded definition of the learning community to include libraries, museums, historical societies, senior citizens, artists, business people, etc.
  • Telecommunications now plays an essential role in knowledge access, synthesis, assimilation, and dissemination-the seeking, sifting, sorting, and sending of information to build personal and group knowledge.

Course Topics & Themes

T.E.A.M. Course Topics include:

  • Telecommunications: The Internet & Beyond
  • Electronic Communication & Writing
  • Electronic Classrooms
  • Desktop and Electronic Publishing
  • Educational Applications of Multimedia
  • Educational Research: Shifting the Paradigm
  • Video in the Classroom
  • The Redesigned Curriculum
  • Designing a Change
  • Defining External Learning Resources
  • Personal Technology Project

Themes that areThreaded Through Each Course:

  • Leading for Learning Today and for the 21st Century
  • Shifting the Paradigm : A Learner Centered Curriculum
  • Developing Responsibility for Personal Learning
  • Applying Technologies to Learning & Living
  • Increasing Personal Productivity by Shifting Time & Place
  • Mining the Community as a Learning Resource
  • Fostering Interdependence for Learning Synergy
  • Communicating Stories for Learning

Key Questions to Consider as a Professional Educator:


  • Are you interested in developing and using learner centered models in education ?

  • Do you wish to play a more definitive role in modeling learner centered instruction ?

  • Do you desire greater knowledge, skills, and resources to lead changes in education appropriate for our rapidly evolving Information Age ?

  • Would you like to be an educational change agent who knows how to build partnerships within traditional schooling while learning with new technologies ?

  • Do you wish to play a creative role in educational change and learn to lead in that change from any educational position?


For more information contact:

Dr. Michael M. Byrne mmb@liu.edu
or
Dr. Bette E. Schneiderman bes@liu.edu
Department Co-Chairpersons

or call 516-299-2147

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