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Department of Educational Technology
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of Education |
T.EA.M. Overview
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C.
W. Post Campus |
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TEAM Premises and Beliefs |
Course Topics and Themes | Key Questions | For more
information
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T.E.A.M.: Technology,
Education, and Multimedia
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T.E.A.M. is a unique two-year degree program offered by the Department of Educational
Technology at Long Island University culminating in a Master's of Science degree in
Computers in Education
T.E.A.M. cohorts of about 25 students are comprised of
select groups of educators interested in playing key roles in shaping and building
learning communities for the 21st century. T.E.A.M members must be willing to think
creatively, to entertain non-traditional ideas, and to become active leaders in
formulating a new vision of learner-based education.
Over the two years of T.E.A.M students, faculty and
community participants will :
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Identify, synthesize, and use the vast, rapidly
expanding resource base of information, especially in electronic form accessible now via
Internet sources.
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Build appropriate responsibility and techniques for
sustainable, lifelong learning.
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Apply informational technologies for learning either for
self or sharing/learning with others.
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Design and test learner centered educational models in
an expanded definition of learning communities.
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Learn and use leadership techniques that foster positive
change in self, others, and systems at every level of responsibility in both traditional
and non-traditional education settings.
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Build learning communities and utilize educational
partnership for greater learning.
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Develop and test frontiers of distance learning and
other electronic delivery systems rapidly evolving.
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Use a wide range of learning resources that extend the
possibilities for learning to 24 hours per day, 365 days per year, throughout life.
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Use learning/leading tools that enhance and speed up
group problem solving and productivity.
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Use software and hardware tools to build learning
activities that are replicable and or useable by other learners.
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TEAM Premises
& Beliefs
T.E.A.M. uniquely combines critical premises for the information age and core
educational beliefs:
Our Critical Premises:
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Learning is an All Day, Every Day, Lifelong Activity.
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Knowledge is the Essential Commodity of the Information
Age.
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The Purpose of Learning is to Add Value to Your
Knowledge and Thus to Your Life.
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Sharing Your Knowledge Adds Value to Others' Knowledge
and Lives.
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Many Valuable Technological Tools are Ubiquitous; Others
Must Be Developed.
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Our Core Educational Beliefs
- Education must and will shift from a teacher centered,
didactic model to one that focuses sharply upon the learner, shifting the paradigm of
education to meet the lifelong needs of every learner, of every age.
- The heart of learner centered education rests in the
development and acceptance of sustained responsibility for one's own learning by every
learner.
- Leadership for changing education rests with every
educator regardless of "assigned" role.
- Education, especially learning, can be purposely
enhanced through the thoughtful, planned, and purposeful use of information technologies.
- The full resources for learning must be brought to bear
upon the curriculum requiring an expanded definition of the learning community to include
libraries, museums, historical societies, senior citizens, artists, business people, etc.
- Telecommunications now plays an essential role in
knowledge access, synthesis, assimilation, and dissemination-the seeking, sifting,
sorting, and sending of information to build personal and group knowledge.
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Course Topics
& Themes
T.E.A.M. Course Topics include:
- Telecommunications: The Internet & Beyond
- Electronic Communication & Writing
- Electronic Classrooms
- Desktop and Electronic Publishing
- Educational Applications of Multimedia
- Educational Research: Shifting the Paradigm
- Video in the Classroom
- The Redesigned Curriculum
- Designing a Change
- Defining External Learning Resources
- Personal Technology Project
Themes that areThreaded Through Each Course:
- Leading for Learning Today and for the 21st Century
- Shifting the Paradigm : A Learner Centered Curriculum
- Developing Responsibility for Personal Learning
- Applying Technologies to Learning & Living
- Increasing Personal Productivity by Shifting Time &
Place
- Mining the Community as a Learning Resource
- Fostering Interdependence for Learning Synergy
- Communicating Stories for Learning
Key Questions to
Consider as a Professional Educator:
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Are you interested in developing and using learner
centered models in education ?
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Do you wish to play a more definitive role in modeling
learner centered instruction ?
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Do you desire greater knowledge, skills, and resources
to lead changes in education appropriate for our rapidly evolving Information Age ?
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Would you like to be an educational change agent who
knows how to build partnerships within traditional schooling while learning with new
technologies ?
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Do you wish to play a creative role in educational
change and learn to lead in that change from any educational position?
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For more information contact:
Dr. Michael M. Byrne mmb@liu.edu
or
Dr. Bette E. Schneiderman bes@liu.edu
Department Co-Chairpersons
or call 516-299-2147
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