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Importance
of Information Technology
Educators
from across Long Island began with a groupware tool, TeamFocus,*
to facilitate brainstorming, sorting, and presentation of ideas. Novices
along with experienced computer users inputted responses to questions
about what they valued in teaching/learning/community, dreams they had
for the future, how they might create a shared vision of the future with
others, and what they might need to move from their shared vision to a
future they desired.
Nine hundred
statements were inputted on networked computers during our first 45
minutes session. In that time, statements inputted appeared randomly
on others computers as triggers for new thoughts. All statements
were printed and small groups of people sorted and categorized them.
The groupware software was used to link those in categories and move
a process along that most agreed would have taken months without the
tool. In addition, every participant had a voice and all were part of
the generation of ideas. We had a place to begin. The vision drove what
we did. The technology tool changed the nature of what we could accomplish,
how, and when. We intermixed the day with conversations off the computer.
Those conversations determined how we used the software. We directed
it and our future.
One outcome
of our session was consensus that we wanted to be continually linked via
telecommunications as we built our learning community. Our next technology
step, therefore, was to put in place a telecommunications infrastructure
accessible to anyone who wanted to join us with little or no cost to them.
We did this. Although in-person sessions were encouraged, online forum
conversations were our first requirement to be part of the Village. Newsday
helped with its telecommunications gift.
After a few
years of blending telecommunications with in-person action, we added a
multimedia dimension to the Village. Constructivist, learner-directed,
activities were designed by participants on and off the computer. We are
now headed toward streaming video, virtual reality environments, video
conferencing, blended, again, with in-person experiences out in the community
for purpose. Opportunities to learn what is currently available and what
we can expect or create permeate our atmosphere. Rather than learn in
more traditional class sessions, technology users support one another
as a technology network of varied levels of expertise builds dramatically
over time.
With tools
in hand, we have many possible directions. We choose those offering portability
and the sharing of resources. Our technology goal is to offer the capacity
to link to the Village as we build the Village. Culture building and support
come with the giving of all that we have.

The
gifts of resources permit access, portability, and sharability
Village organizations
and Villagers with resources opened them to others. A spirit of offering
to others permits access to happen. Here are some of the technology gifts
given to support our growth:
TeamFocus
from IBM, later called Group Systems V* when taken over by
Ventana East Corporation, was loaned to the Village for use in planning.
It is this groupware tool that modeled for Villagers the ease with which
one could enter our in-person space and blend online and offline computer
use as we moved forward conceptually.
Newsdays
gift of our first bulletin board forum and unlimited user accounts was
followed by their offering Prodigy services when Newsday
and Prodigy* were joined a couple of years later. During that
period, Prodigy had a Long Island Team (our Village) forum in
addition to all other services. Newsday provided our telecommunications
backbone from 1991 to 1998. Newsday has participated in other
ways since. Maureen McInerney from Newsday has been a Villager
from our beginning, active in the Village at leadership meetings and
always offering ways for Newsday and later Newsday.com to
contribute.
In 1994
NEC Foundation of America* provided us with a laptop, speech synthesizer,
and assistive software for Villagers with challenges such as limited
vision. With our new equipment, Villagers could "hear" the
words written in our early telecommunications conversations and "speak"
to contribute. We understood we wanted the Village to build without
constraints for anyone who wanted to participate. That year we began
to confront what some of those constraints might be. We thought hard
about the individuals in our Village, who they might be, and what they
might need. Having a portable computer with configurations to meet varied
special needs was part of our solution. That first laptop modeled for
all in the Village that this was possible.
The Village
was the recipient of NYNEXs top Excellence in Education Award
in New York State in 1996. With it, we were given funds to acquire additional
equipment and support our shift to a Village web site home. That year
we moved to a combination of dialogue online, in-person activities,
and technology-rich activities online as well. Villagers could check
in to see examples of Village collaborations, find resources, in addition
to conversing online. That year saw the birth of our online childrens
magazine, The Voice. Created to "hear The Voices of children
in the Village," The Voice has become a favorite place for
students to enter from schools, home, and local libraries. Creators
Linda Alesi, Faye Lourenso, John Meschi, and Betty Volpe have been joined
by Dominic Natoli, Barbara Riley, and Karin Levy over the years. Mostly
supported by the time and energy of these leaders and participants,
The Voice is one of the great success stories of the Village.
(See http://team.liu.edu/TheVoice
and please explore the evolution of The Voice over the past several
years.)
The NYNEX
funds seeded activities throughout the Village in 1996. Funds were not
used for top-down management. Rather, they were used for sharable resources
and to move us more powerfully toward the future. Our Village laptops
travel from place to place offering resources to empower/connect our
builders of the future. All who want to be part of the Village can have
access. Even if for only a day or a week, a Village laptop is available.
Norma Goldberg
from Cablevision joined us around the same time, 1995-1996, and has
played an active role in our leadership TEAM since. Our relationship
began with the offering of Cablevisions extraordinary multimedia
presentation about Long Island as backdrop to what we did. A gift to
all in the broader community, the company produced a 28-minute technology-rich
celebration of Long Island, Long Island Discovery, for a wonderful
100-seat auditorium at the DNA Learning Center in Cold Spring Harbor.
With surround-sound in a uniquely designed setting to maximize the impact
of many large and small monitors and speakers circling the room, one
feels enveloped by the presentation. Cablevision hosted a number of
our sessions. We started with the 28-minute show and then met to continue
our conversation and activities moving the Village deeper and deeper
into the community. As we were committed to local community, the stimulus
of that presentation was extraordinary every time we saw it. In subsequent
years, our Cablevision partners have actively played leadership roles
with us, leading sessions on television production, bringing in educators
from Cable programs such as Arts & Entertainment, Bravo,
and the History Channel, and interacting with Villagers
as partner using their new web site for educators, http://powertolearn.com,
through their Optimum Online service. Cablevision gave us several digital
cameras. Those are out in the field with Villagers. Everyone now has
access to a digital camera. Again, all one needs to do is ask to borrow
one.
These are
examples of technology in the Village. They are gifts, but they are not
gifted to a project or to specific people or organizations. They are gifted
to the Village, a concept with activities building it to make a difference
in community. The giving of gifts models the idea that "we have for
you" or that all in the Village "want to give to you."
Our donors gave time and expertise in addition to equipment and support.
The donor organizations are now embedded deeply into our learning community
in ways that identify them as Villagers as well as Village resources.
We began
with many people in the community wondering how people would be able to
afford the various tools (e.g., computers, Internet access, digital
camera, scanners). We have helped to create a community in which the technologies
surround us and are available. How to use them, when and where to access
them, who to approach for support are the questions now. Use and access,
though, are accepted. Local public libraries, for example, offer free
Internet access to all. Now, there is no one who wants to be part of our
community who cannot at least go to their local library to get online.
In addition, Villagers know we share resources and will support one another.
Whoever has, offers.

Beyond
tools. Tools are just tools. Nothing more.
Most learning
organizations are now either using some technology tools or planning to
use them soon. This requires not only costly purchases, installation,
and training, but also the first step toward understanding why to use
technologies, how to maximize their impact, and how to encourage people
in their organizations to use them. Many organizations are doing with
their technology tools what they did without them, not knowing where their
use might help transform teaching and learning to accomplish new goals
or old goals in new ways. Many struggle with reluctant employees who either
do not want to learn to use the tools or cannot imagine finding the time
to use them. Many people are terrified of relying upon a computer for
fear of it malfunctioning at the moment they need it. The Village offers
many models for use and support to help K-12 schools, universities, museums
and other cultural organizations, and businesses. These models blend with
efforts within each organization and looks to create partnerships of support
and collaborations beyond them.
People in
the Village see systems of leaders/mentors/
apprentices/ supporters in everyone who participates. Once online, all
else is easy. The Village offers connections and collaborations with people
continually learning to use powerful tools for information gathering,
data management, presentations, expressions, research. For example, skills
acquired assist students and parents in becoming viable economic assets
enabling them to function and compete in the job market. They can also
help empower students as they learn at any stage of their growth and development.
Our model of support encourages anyone who wants to participate to engage
in just-in-time learning while people interested in becoming technology
leaders spot the Village and support one another and, thus, the whole.

Technology
support: Programs and approaches to surround users with sparks and models
to sustain learning
We call the
leaders/supporters who reach out to others our sparks. We
are fortunate to have many. Exceptional technology learners/users, John
Meschi and Faye Lourenso, led many of the technology support session and
web constructions in the Village over the years. In addition, children
as partners used technology in learning anything they wanted to learn
without manuals and without classes. They have been wonderful. There were
also people in the community who were using technologies and who were
eager to support Villagers once they understood what we sought to do.
Plus, we had two major avenues to support technology in the Half Hollow
Hills School District and in Long Island University.
In Half
Hollow Hills, Corinne Carriero, K-12 technology coordinator, Associate
Superintendent Robert Sandak, Superintendent Kevin McGuire, and Assistant
Technology Coordinator Ellen Robertson have worked together with others
in the district to create a clear and ever evolving long-range technology
integration plan. Participation in the Village enables Half Hollow Hills
to implement the vision of the plan as it pertains to student abilities
and achievement. Technology as a tool within the various curricula areas
assists students and teachers to achieve goals and capabilities. Multimedia
computers add a new dimension to experiential learning and enrich the
education process. While manipulating sound, video, graphics and text
students control their own learning experiences. In addition, Village
participation helps students acquire knowledge and skills enumerated
in the New York State Education Department "Curriculum, Instruction,
and Assessment Frameworks." Namely:
- to acquire
knowledge, skills and attitudes...to pose questions, seek answers,
and design solutions.
- to use
a full range of information systems, including computers, to process
information and to network with different school and community resources,
such as libraries, people, museums, business, industry.
- to acquire
the knowledge and skills related to the tools, materials, and processes
of technology.
- to understand
the relationship among various disciplines, identify common themes,
connecting them, and apply these themes to other areas.
- to apply
the knowledge and thinking skills of [various disciplines] to address
real-life problems and make informed decisions.
Half Hollow
Hills emphasis on active participatory knowledge gathering and
sharing where learners create knowledge versus inactive book learning
is reinforced by all Village activities. New York State Curriculum Resource
Guides encourage multidisciplinary approaches and inquiry-based learning
through such strategies as discussion, analysis, cooperative learning,
peer mentoring, and independent research where students are active collaborators
in their own education and the teacher's role is shifting from
sage on the stage to guide on the side, again
approaches and strategies that are reinforced by Village activities.
The Half
Hollow Hills district in-service program also reflects the philosophy
of active participatory learning. Teachers are trained in the mechanics
of using the hardware and software through the exploration of tools
that enhance and expand the curriculum by including learner-centered,
interdisciplinary, constructivist activities.
Staff development
is designed to serve as a model for learning. As learners, the teachers
themselves engage in activities that involve collaborative learning,
discussion and independent research. As part of Half Hollow Hills
unique partnership with Long Island University, a two year Masters
Degree program in Educational Technology is offered within the District.
As a result of this program, over 25 teachers have received Master of
Science Degrees in Educational Technology, and 20 more district teachers
are currently in year two of the program. These teachers make a unique
contribution both in and out of the classroom. In addition to being
experts at integrating technology into their curriculum, they support
other teachers on a daily basis, serve as instructors in the districts
in-service program, and are active in the technology integration component
of curriculum development.
Michael
Byrne, James Dunne, Francis Roberts, and Bette Schneiderman of the Department.
of Educational Technology at Long Island University and many talented
adjunct instructors deliver an innovative masters degree program,
T.E.A.M,. to more than for 100 teachers in various locations each year.
(See http://eev.liu.edu/teamoverview.htm
for a description of T.E.A.M.) With a history of its graduate program
in Computers in Education since 1983, T.E.A.M. was created to work intensively
with cohorts of approximately 25 students each over two years to explore
of the potentials with technology to accomplish deep and sustaining
transformation of teaching and learning for children.
T.E.A.M.
exemplifies the building of a learning community. Every graduate student
in T.E.A.M. must have a computer and modem at home and blend what happens
at weekly in-person sessions with a fluid connection between sessions.
Underlying the program is a belief that powerful learning systems for
the future can be created and studied as they evolve. All learning actions
become part of the Village and are naturally integrated into K-12 schools
and our cultural and community partner organizations. Hundreds of students
have graduated with their masters in our Educational Technology
Department. In all, T.E.A.M.s on the C.W. Post campus of Long Island
University and in K- 12 school districts across more than 100 miles
of Long Island are strategically placed to be in different kinds of
settings. Each cohort is cohesive and yet all join in action through
the collaborative activities of the Village. T.E.A.M. members act as
a vanguard creating the life long learning skills among hundreds of
local students and partners in community.
A cadre of
"sparks" grows in the Village year by year. These people join
us from varied settings. As they join us, they become surrounded by others
who support them.

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